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1. Do any one use projectiles? - in Ships and Modules [original thread]
I've been using a long range tempest for NPC's in 0.0 since the patch and it works pretty well. It's a defenseless setup though, highly reliable on the ability to aproach you enemies from over 100km... Yesterday fighting a BS Angel i never missed...
- by Terminus Est - at 2005.02.22 12:36:00
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2. The Matari/Galliente Dilemma - in Ships and Modules [original thread]
Edited by: Terminus Est on 18/02/2005 12:57:03 Agreed. Fun was what made me choose Minmatar since beta 7. Guns and speed. I never felt the need to change (although i did got me a thorax when miner II's price droped...). I can fly Caldari an...
- by Terminus Est - at 2005.02.18 12:56:00
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3. NPC Isk Influx - in EVE General Discussion [original thread]
I played an Online space game that had the following insurance system: You were insured by default (ship, not equipment or cargo). As you died your insurance rating would go down from 100%, so you would not get a full refund, and you would get les...
- by Terminus Est - at 2005.02.15 13:02:00
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4. projectiles : the new flavour or still useless? - in Ships and Modules [original thread]
Edited by: Terminus Est on 09/02/2005 13:14:42 null "i tried ma tempest with 6 1400s... 3 gyro 2s... gives me a damage mod of 12.9 and rof of 9 secs.." dart solo I have a similar setup right now, with similar figures. Seems to work ok fo...
- by Terminus Est - at 2005.02.09 13:12:00
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5. Favourite ship ! have your say ! - in Ships and Modules [original thread]
I've been a cruiser pilot most of my Eve life. Rupture was the choice. Recently i tried a Wolf. Yummi. Other then Minmatar ships... i don't care.
- by Terminus Est - at 2005.01.13 10:52:00
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6. How can I go REALLY fast these days? - in Ships and Modules [original thread]
A combat ready MWD Stabber can easily achieve +2300m/s. Not bad for a cruiser.
- by Terminus Est - at 2005.01.07 17:12:00
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7. need a good angel tank - in Ships and Modules [original thread]
Edited by: Terminus Est on 30/12/2004 16:39:57 i would say Angels require 3 hardeners ( i assume you're in some battleship...). I fight them with a similar low slot loadout to yours, except fot that extra hardener. I've been thinking if it wo...
- by Terminus Est - at 2004.12.30 16:39:00
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8. need a good angel tank - in Ships and Modules [original thread]
Edited by: Terminus Est on 30/12/2004 16:39:57 i would say Angels require 3 hardeners ( i assume you're in some battleship...). I fight them with a similar low slot loadout to yours, except fot that extra hardener. I've been thinking if it wo...
- by Terminus Est - at 2004.12.30 16:39:00
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9. Ready to mine and kill in my new Osprey... - in Ships and Modules [original thread]
Single most important time saving advice: make good bookmarks. To the belt and instadocking.While mining keep the nose of your mining ship pointing to the station. A full jetcan takes 2-4 trips to haul, depending on indy and skills. Get rich.
- by Terminus Est - at 2004.12.29 11:08:00
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10. Ready to mine and kill in my new Osprey... - in Ships and Modules [original thread]
Single most important time saving advice: make good bookmarks. To the belt and instadocking.While mining keep the nose of your mining ship pointing to the station. A full jetcan takes 2-4 trips to haul, depending on indy and skills. Get rich.
- by Terminus Est - at 2004.12.29 11:08:00
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11. Warp Core Stabs, Idea For Change - in Ships and Modules [original thread]
Originally by: juduzz IMO it should always be easier to counter something. Aren't WCS an easy way to counter multiple scrambling, something almost all blockaders do?
- by Terminus Est - at 2004.12.28 14:19:00
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12. Warp Core Stabs, Idea For Change - in Ships and Modules [original thread]
Originally by: juduzz IMO it should always be easier to counter something. Aren't WCS an easy way to counter multiple scrambling, something almost all blockaders do?
- by Terminus Est - at 2004.12.28 14:19:00
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13. Rifter still possible for level III missions? - in Ships and Modules [original thread]
If i am not mistaken a 1mn AB will bring your top speed to the vicinity of at least 1000m/s. From my experience, this is more than enough to orbit around cruiser npcs without getting shot. Its not something i would recomend, doing current lvl3 m...
- by Terminus Est - at 2004.12.27 19:09:00
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14. Rifter still possible for level III missions? - in Ships and Modules [original thread]
If i am not mistaken a 1mn AB will bring your top speed to the vicinity of at least 1000m/s. From my experience, this is more than enough to orbit around cruiser npcs without getting shot. Its not something i would recomend, doing current lvl3 m...
- by Terminus Est - at 2004.12.27 19:09:00
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15. Autocannon Woes.. what am I doing wrong? - in Ships and Modules [original thread]
I used a Oversized AB with 220's AC's Rupture just before the propulsion changes. It was quite effective (skills do help a lot). Used rockets and armor tanked. The midslots also used a webber and tracking comp, or scrambler if pvp. The secret t...
- by Terminus Est - at 2004.12.22 16:51:00
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16. Autocannon Woes.. what am I doing wrong? - in Ships and Modules [original thread]
I used a Oversized AB with 220's AC's Rupture just before the propulsion changes. It was quite effective (skills do help a lot). Used rockets and armor tanked. The midslots also used a webber and tracking comp, or scrambler if pvp. The secret t...
- by Terminus Est - at 2004.12.22 16:51:00
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17. if you wanna be a player .......... you gotta pimp my 'phoon - in Ships and Modules [original thread]
Originally by: Magorath Just been working out a setup in my head for the alternative to armor tanking: 4 Siege Launchers 4 1200s/1400s Xl shield booster amp thermal hard em hard PDU 2s I havent worked out the CPU reqs but grid will fit...
- by Terminus Est - at 2004.12.22 13:07:00
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18. if you wanna be a player .......... you gotta pimp my 'phoon - in Ships and Modules [original thread]
Originally by: Magorath Just been working out a setup in my head for the alternative to armor tanking: 4 Siege Launchers 4 1200s/1400s Xl shield booster amp thermal hard em hard PDU 2s I havent worked out the CPU reqs but grid will fit...
- by Terminus Est - at 2004.12.22 13:07:00
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19. Why some items same but different names? - in EVE General Discussion [original thread]
That and the small medium lasers...
- by Terminus Est - at 2004.12.21 13:33:00
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20. Why some items same but different names? - in EVE General Discussion [original thread]
That and the small medium lasers...
- by Terminus Est - at 2004.12.21 13:33:00
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